Computer's - Human Machine Interaction MCQ's




Question 271 :
Applications like video games, CAD systems are the example of ______.


  1. Direct manipulation
  2. Menu selection
  3. Command language
  4. Form fill in
  

Question 272 :
The system is portrayed as an extension of the real world and Continuous visibility of objects and actions.


  1. Design Rational
  2. Direct Manipulation
  3. Indirect Manipulation
  4. Ergonomics
  

Question 273 :
Effective visualizations can not facilitate _______________


  1. increased productivity
  2. mental insights
  3. understanding the data
  4. correct use of data
  

Question 274 :
Engineering a user interface involves a quantitative engineering style of working in which measurements are used to judge the quality of interface. Hence ____________ is appropriate.


  1. Usability testing
  2. Field study
  3. Predictive evaluation
  4. DECIDE framework
  

Question 275 :
____ is tested for Expectations, Recognition, Learning and Legibility


  1. Icon
  2. Index
  3. Symbol
  4. Text
  

Question 276 :
The objective in design is to minimize ___________ and maximize _____________.


  1. Noise, Signals
  2. Signals, Noise
  3. Noise, clarity
  4. Signals, simplicity
  

Question 277 :
Direct attention must be focused on information that is:


  1. Important
  2. Critical
  3. Secondary
  4. Peripheral
  

Question 278 :
User with an intermediate skills applies which of the following technique to choose item from menus?


  1. Read all options, then decide
  2. Scan to the desired item then select
  3. Jump to item (knows where it is)
  4. Will never locate the item
  

Question 279 :
Which of the following is not a characteristic of direct manipulation interfaces?


  1. Visibility of the objects and actions of interest.
  2. Rapid, reversible, incremental actions
  3. Menu selection and form fill-in
  4. Replacement of typed commands by a pointing action on the object of interest
  

Question 280 :
Which one of the following is element of mobile design-


  1. security
  2. layout
  3. object orientation
  4. application
  

Question 281 :
Find the correct list of attributes which relates to user's knowledge and experience characteristics for designing interfaces. (i) Application Experience (ii) Attitude (iii) Computer Literacy (iv) Expectations


  1. (i), (iii)
  2. (i), (iv)
  3. (ii), (iv)
  4. (ii), (iii)
  

Question 282 :
Unfolding windows sometimes called _______ windows


  1. Primary
  2. Expanding
  3. Secondary
  4. Cascading
  

Question 283 :
A small picture is used to represent a closed window, and this representation is known as an


  1. Pointer
  2. Icon
  3. Symbol
  4. Button
  

Question 284 :
By using capitalized words, the reading speed and accuracy


  1. decreases
  2. increases
  3. has no effect
  4. speed increases and accuracy decreases
  

Question 285 :
___________ minimizes errors.


  1. Affordance
  2. Visibility
  3. Desktop metaphors
  4. Mouse
  

Question 286 :
Which type of user interface provides input by typing a string in the keyboard ?


  1. Graphical user interface
  2. Command line user interface
  3. Natural language interface
  4. Menu interface
  

Question 287 :
Which of the following is not a type of prototyping:


  1. Throw away
  2. Incremetal
  3. Evolutionary
  4. Decremental
  

Question 288 :
Mental Model is also known as:


  1. Conceptual Model
  2. Implementation Model
  3. System Model
  4. Represented Model
  

Question 289 :
Which one is not a basic visual features that our brain recognizes innately


  1. Lines
  2. Contours
  3. Shapes
  4. Text
  

Question 290 :
ARPANET stands for-


  1. Advanced Real Projects Air Network
  2. Advanced Research Preparation Agency Network
  3. Advanced Recruitment Process Agency Network
  4. Advanced Research Projects Agency Network
  

Question 291 :
Which of the following is not a design principle that allows the user to maintain control?


  1. Provide for flexible interaction
  2. Allow user interaction to be interrupt-able and undo-able
  3. Show technical internals from the casual user
  4. Design for direct interaction with objects that appear on the screen
  

Question 292 :
To provide emphasis one should not use which of the following technique?


  1. Higher brightness
  2. Contrasting colors
  3. Positioning
  4. Overlapping
  

Question 293 :
Which of the following methods will help in reducing the gulf of evaluation?


  1. Crosscheck
  2. Feedback
  3. Affordances
  4. Signifiers
  

Question 294 :
Among all....run by themselves


  1. Application framework
  2. os
  3. MOBILE WEB WIDGETS
  4. website
  

Question 295 :
________ stores the picture information as a charge distribution behind the phosphor-coated screen


  1. Cathode ray tube
  2. Direct-view Sstorage tube
  3. Flat panel displays
  4. 3D viewing device
  

Question 296 :
……………. are designed and developed by device makers for use on their devices.


  1. Open source platforms
  2. Proprietary platforms
  3. Paid platforms
  4. User platforms
  

Question 297 :
________is the process of encoding in long-term memory informa-tion that is contained in short-term memory.


  1. Mental models
  2. Eyes movement tracking
  3. Learning
  4. test
  

Question 298 :
As an Android programmer, what version of Android should you use as your minimum development target?


  1. Versions 1.6 or 2.0
  2. Versions 1.0 or 1.1
  3. Versions 1.2 or 1.3
  4. Versions 2.3 or 3.0
  

Question 299 :
Ordering schemas for data and content in user interface design process includes


  1. Sequence of use
  2. Form groups that cover all possibilities.
  3. Divide information into units that are logical, meaningful, and sensible
  4. Ensure that information that must be compared is visible at the same time
  

Question 300 :
Which of the following classes of objects hold other objects


  1. Data
  2. Container
  3. Content
  4. Composite
  
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