Computer's - Human Machine Interaction MCQ's




Question 301 :
A user interface is a collection of ________ to interact with something.


  1. procedures
  2. techniques
  3. instructions
  4. methods
  

Question 302 :
Facial expression analysis is


  1. Recognizing emotions visually
  2. organized
  3. Eyes movement tracking
  4. Command and action scenario
  

Question 303 :
Which of the following is not true for clickstreams?


  1. Clickstream is a useful tool for rearchitecting larger websites.
  2. Clickstreams are usually historical and used to see the information flaws in the information architecture.
  3. Clickstream is a term used to show the behavior on websites, display the order in which the user travel through site’s information architecture.
  4. Clickstreams are a classic information architecture deliverable.
  

Question 304 :
Which of the following is advantage of Menu Selection?


  1. Utilizes recognition memory
  2. Faster learning
  3. Familiar format
  4. Simplifies information entry
  

Question 305 :
Use __________ windows to extend the interaction.


  1. Primary
  2. Secondary
  3. Single
  4. Multiple
  

Question 306 :
Which is meant by assuming any two neighboring that are both edge pixels with consistent orientation?


  1. Canny edge detection
  2. Smoothing
  3. Segmentation
  4. None of the mentioned
  

Question 307 :
Which of the following refers to the resolution of an icon


  1. syntactics
  2. semantics
  3. pragmatics
  4. value and intensity
  

Question 308 :
The …………. application context is used for content and services that are heavily task-based and meant to increase the users’ sense of efficiency


  1. informative
  2. productivity
  3. Local
  4. utility
  

Question 309 :
In Consistency Similar components should _______________


  1. change the function elements
  2. Have a similar look
  3. Have similar uses
  4. Operate similarly
  

Question 310 :
Which one is not a basic visual features that our brain recognizes innately


  1. Lines
  2. Contours
  3. Shapes
  4. Text
  

Question 311 :
Which evaluation method would you suggest for a qualitative assessment of a design


  1. Questionnaire
  2. Interview
  3. Statistical methods
  4. Walkthrough
  

Question 312 :
Which is not meant by forgiveness ?


  1. Tolerate and forgive common errors
  2. prevent errors from occuring
  3. provide direct ways to accomplish tasks
  4. When error occurs , provide constructive measures
  

Question 313 :
Which is not multimedia content


  1. Photographs
  2. Diagrams
  3. Drawings
  4. Text box
  

Question 314 :
For which users would you suggest speech/sounds to call for attention during a GUI interaction


  1. Any user
  2. Physically handicapped user
  3. Expert user
  4. Intermediate user
  

Question 315 :
Which of the following is not a design principle that allow the user to maintain control?


  1. Provide for flexible interaction
  2. Allow user interaction to be interrupt-able and undo-able
  3. Show technical internals from the casual user
  4. Design for direct interaction with objects that appear on the screen
  

Question 316 :
As an Android programmer, what version of Android should you use as your minimum development target?


  1. Versions 1.6 or 2.0
  2. Versions 1.0 or 1.1
  3. Versions 1.2 or 1.3
  4. Versions 2.3 or 3.0
  

Question 317 :
Rods are sensitive to?


  1. bright light
  2. dim light
  3. colored Vision
  4. blurriness
  

Question 318 :
The capacity of the eye to resolve details is called ____________-


  1. eye sight
  2. visual acuity
  3. vision
  4. perception
  

Question 319 :
which of the following is not considered as an element of mobile design:


  1. Typography
  2. Layout
  3. Color
  4. Jargon
  

Question 320 :
_______ are a way to lay out information on the page, also reffered to as information design


  1. Wireframes
  2. Architectures
  3. clickstreams
  4. sitemaps
  

Question 321 :
_______ is a licensed platform created by Qualcomm for mobile devices, mostly for the U.S. market


  1. LiMo
  2. Windows Mobile
  3. Java ME
  4. BREW
  

Question 322 :
Which of the following is not and Usability Objective?


  1. Suitability for the task
  2. Flexibility
  3. Learnability
  4. Error tolerance
  

Question 323 :
General representation of red color could be______________


  1. innocence
  2. Calm
  3. dullness
  4. anger
  

Question 324 :
Which of the human characteristic is not important for interface designing?


  1. Perception
  2. Visual acuity
  3. Human Memory
  4. Human Appearance
  

Question 325 :
What is Information architecture ?


  1. The organization of data within an informational space. In other words, how the user will getto information or perform tasks within a website or application.
  2. The visual layout of information or how the user will assess meaning and direction given theinformation presented to him
  3. The words used to describe information spaces; the labels or triggers used to tell the userswhat something is and to establish the expectation of what they will find.
  4. The design of the visual paradigms used to create action or understanding
  

Question 326 :
Which of the following is a true statement?


  1. Human-computer interface specialists are user-centered and software engineers are system centered
  2. Human-computer interface specialists are system-centered and software engineers are user-centered
  3. Human-computer interface specialists and software engineers, both are system-centered.
  4. Human-computer interface specialists and software engineers, both are user-centered.
  

Question 327 :
Which of the following is an odd one in terms of example of operating systems


  1. Web browser
  2. iPhone
  3. Android
  4. Blackberry
  

Question 328 :
In GUI, the task of user is basically


  1. read pages
  2. link to a site
  3. browse pages
  4. install, configure, personalize and upgrade program
  

Question 329 :
Are we building the right system?


  1. technical review
  2. Validation
  3. Verification
  4. Walk through
  

Question 330 :
Which is not a principle affecting learnability


  1. Similarity
  2. Familiarity
  3. Synthesizability
  4. Predictability
  
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