Computer's - Human Machine Interaction MCQ's




Question 661 :
Panes, frames and other containers on screen is a kind of _____________


  1. Functional and data elements
  2. View
  3. Input method
  4. Output method
  

Question 662 :
Which one of the followig is standard scaling practice


  1. Tick mark
  2. Logarithmatic Scale
  3. Cross Mark
  4. Nonlinear scale
  

Question 663 :
Games are considered different from native applications because:


  1. Games cannot be easily duplicated with web technologies.
  2. Porting games to multiple mobile platforms is bit difficult than typical platform-based applications.
  3. Games provide a simple and easy way to create an immersive experience.
  4. Games use the similar platform SDKs to create immersive experiences.
  

Question 664 :
Input in the human occurs mainly through


  1. Senses
  2. Effectors
  3. Receptors
  4. Screen
  

Question 665 :
Pointing and selection controls , such as _____or_____ eliminate the need for typing skills.


  1. Screen and Monitors
  2. radion button and checkbox
  3. Mouse , trackball
  4. Text , messages
  

Question 666 :
A GUI is a


  1. hardware
  2. language interpreter
  3. software interface
  4. operating system
  

Question 667 :
Taking some real world concept to perform different tasks that represent some idea, inside the computer is type of________


  1. Direct Manipulation
  2. Desktop metaphors
  3. Central processing unit
  4. Indirect Manipulation
  

Question 668 :
Golden rectangle proportion is -


  1. (1:1)
  2. (1:1.414)
  3. (1:1.732)
  4. (1:1.618)
  

Question 669 :
The user interface for the World Wide Web is called as


  1. Application
  2. Browser
  3. Interface
  4. Pop-up Window
  

Question 670 :
______________are used to construct queries to retrieve information from a database


  1. Programming Language
  2. Machine Language
  3. Natural Language
  4. Query Language
  

Question 671 :
domain of interest


  1. Thinking
  2. Reasoning
  3. Mental model
  4. Understanding
  

Question 672 :
Which of the following is not true for mobile web applications?


  1. Mobile web applications are mobile applications that do not need to be installed or compiled on the target device.
  2. Mobile web applications allow users to interact with the contents in real time, where a click or touch performs an action within the current view.
  3. Device fragmentation was a challenge in mobile web applications.
  4. Mobile web applications always support native application features, like offline mode, location lookup, file system access, camera and so on.
  

Question 673 :
What establishes the profile of end-users of the system


  1. design model
  2. user’s model
  3. mental image
  4. system image
  

Question 674 :
In stage models of memory, information moves from:


  1. sensory to short-term to long-term memory
  2. sensory to long-term to working memory
  3. short-term to long-term to explicit memory
  4. sensory to eidetic to iconic memory
  

Question 675 :
The second top most layer of the mobile ecosystem is


  1. operators
  2. platforms
  3. services
  4. applications
  

Question 676 :
When users are involved in complex tasks, the demand on __________ can be significant.


  1. short-term memory
  2. shortcuts
  3. objects that appear on the screen
  4. Virtual Memory
  

Question 677 :
What is the third step in software life cylce:


  1. Architectural Design
  2. Implementation
  3. Detailed Design
  4. Requirement gathering
  

Question 678 :
Engineering a user interface involves a quantitative engineering style of working in which measurements are used to judge the quality of interface. Hence ________is appropriate


  1. Usability testing
  2. Field study
  3. Predictive evaluation
  4. DECIDE framework
  

Question 679 :
How many principle in universal design?


  1. Six
  2. Seven
  3. Eight
  4. Ten
  

Question 680 :
______ plays a role to bridge up the gap between the interfaces of machines and human understanding.


  1. Human-machine interaction
  2. Software engineering
  3. Human-human interfaces
  4. Machine-machine interfaces
  

Question 681 :
The most immediate level of processing level that deals with audio , visual and other aspects of a product before experiencing it is


  1. Behavioral level
  2. Reflective level
  3. Visceral level
  4. Incremental level
  

Question 682 :
What are the disadvantages of direct manipulation?


  1. may be more difficult to program, not suitable for small graphic displays, compact notations main better suit export users
  2. compact notations main better suit export users
  3. may be more difficult to program
  4. not suitable for small graphic displays
  

Question 683 :
What the user interacts with is a collection of elements referred to as _______.


  1. Object
  2. Pointer
  3. Action
  4. User interface
  

Question 684 :
Which of the following statement or statements are true about Window Title?Statement 1: All windows must have a title located in a centered position at the topStatement 2: If presented above a menu bar, display it with a background that contrasts with the bar.


  1. Only Statement 1
  2. Only Statement 2
  3. Both the Statements
  4. Both are False
  

Question 685 :
Which one of the following is not the recommended value for gray scale?


  1. White
  2. Dark and Black gray
  3. Red
  4. Light and medium gray
  

Question 686 :
The principles to support usability are _____________


  1. 80’s.
  2. effectiveness, efficiency and satisfaction
  3. Storyboards, limited functionality simulations and warning about iterative design.
  4. throw-away, incremental and Evolutionary.
  

Question 687 :
Which of the following is not an interaction style


  1. Command Line
  2. Menu Selection
  3. Form fill in
  4. Dilogue Box
  

Question 688 :
With respect to Grouping which of the following statement is correct


  1. Provides functional grouping of associated and unassociated elements.
  2. Provides functional grouping of associated elements.
  3. Provides grouping of associated and unassociated elements.
  4. Provides grouping of associated elements.
  

Question 689 :
What do you mean by sensory storage?


  1. Sensory storage is the buffer where the automatic processing of information collected from human senses takes place
  2. It’s a main memory in the computer device where the information is manually stored
  3. Storage used in enterprises to store the goods
  4. It is the another name of the secondary storage in computing devices.
  

Question 690 :
The paradigms range from the introduction of timesharing computers, through ___________and context-aware computing


  1. The WIMP and web, to ubiquitous
  2. Designing usable interactive systems.
  3. Interactive computing.
  4. Building interactive environment
  
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