Computer's - Human Machine Interaction MCQ's




Question 211 :
Interface Toolkits for Android mobile framework is


  1. JavaFX
  2. iPhone SDK
  3. Android SDK
  4. Mojo SDK
  

Question 212 :
Personas will help us to provide


  1. Identifying design patterns
  2. Identifying design variables
  3. Identifying behavioral patterns
  4. Identifying contextual information
  

Question 213 :
Which of the following sensor we cannot (yet) use


  1. sight,
  2. sound,
  3. touch,
  4. taste
  

Question 214 :
Provide an ordering of screen information and elements that:


  1. is rhythmic guiding a person’s eye through display
  2. Encourages natural movement sequences
  3. Minimizes pointer and eye movement distances
  4. is rhythmic guiding a person’s eye through display,Encourages natural movement sequences,Minimizes pointer and eye movement distances
  

Question 215 :
Which among the following is Norman's Fundamental Principle of Interaction?


  1. Affordances
  2. Artificial Intelligence
  3. Machine Learning
  4. Cohesion
  

Question 216 :
Which of the following is used to display the most frequently accessed object properties


  1. Property sheet
  2. Dialog box
  3. Icon
  4. Property Inspector
  

Question 217 :
Choose the correct sequence for icon design process-1. Define purpose2. Collect, evaluate and sketch ideas3. Draw in black and white4. Test for expectations, recognition and learning5. Test for legibility6. Register new icon in the system registry


  1. 1-2-3-4-5-6
  2. 1-3-2-5-4-6
  3. 1-3-2-4-5-6
  4. 2-1-3-4-6-5
  

Question 218 :
To run software and services on mobile, we need a ……………


  1. platform
  2. network
  3. layout
  4. design
  

Question 219 :
In LCD, the refresh rate of the screen is


  1. 60 frames/sec
  2. 80 frames/sec
  3. 30 frames/sec
  4. 100 frames/sec
  

Question 220 :
To create applications, such as a game, a web browser, a camera, or media player. Which of the following option is applicable?


  1. Application framework
  2. OS
  3. MOBILE WEB WIDGETS
  4. website
  

Question 221 :
Which of the Following is not a component of window-


  1. Frame
  2. Title Bar
  3. Navigation Bar
  4. Menu Bar
  

Question 222 :
Which of these is not the approach used by experts for evaluating screens


  1. Cognitive Walkthrough
  2. Heuristic Evaluation
  3. use of models
  4. Experimental Evaluation
  

Question 223 :
Which one of these is a good reason to include sounds in an HMI?


  1. Users react more quickly to sounds than to visual signals
  2. System performance and its effect on task completion.
  3. There is no preference. People just like sounds
  4. The computer reacts to sounds in the same way as a human
  

Question 224 :
The designing process which considered all the aspects of destined user such as interests, behaviour, likes and dislikes, skill set, experiences , challenges etc is called as :


  1. Mapping
  2. Signifiers
  3. Human-Centered Design
  4. Conceptual Design
  

Question 225 :
___ is the system’s ability to respond to individual differences in people


  1. Familarity
  2. Flexibility
  3. Responsiveness
  4. Availability
  

Question 226 :
In which Gestalt principal we group elements that are in the same closed region


  1. closure
  2. Continuity
  3. Proximity
  4. Figure/Ground
  

Question 227 :
Games are considered different from native applications because:


  1. Games cannot be easily duplicated with web technologies.
  2. Porting games to multiple mobile platforms is bit difficult than typical platform-based applications.
  3. Games provide a simple and easy way to create an immersive experience.
  4. Games use the similar platform SDKs to create immersive experiences.
  

Question 228 :
Which of the following is not a user interface design process?


  1. User, task, and environment analysis and modeling
  2. Interface design
  3. Knowledgeable, frequent users
  4. Design for direct interaction with objects that appear on the screen
  

Question 229 :
Mistakes and Slips are two forms of:


  1. Errors
  2. Goals
  3. Evalution
  4. Objectives
  

Question 230 :
Which of the following is one of the layers of mobile ecosystem-


  1. Operators
  2. Presentation
  3. Data link
  4. Session
  

Question 231 :
Which of the following is in the second generation mobile phone standard and technology?


  1. W-CDMA
  2. EDGE
  3. T-CDMA
  4. UTMS-TDD
  

Question 232 :
____ let the users o execute commands by selecting a choice from menu.


  1. windows
  2. menus
  3. icons
  4. desktop
  

Question 233 :
Identify which one of the following is not a screen based control?


  1. Radio buttons
  2. Check boxes
  3. Joy stick
  4. Palettes
  

Question 234 :
Which one of these would not be found in a good HCI?


  1. Icons that can have specific meanings
  2. Common shortcuts, like CTRL+Z for undo.
  3. Sounds that convey meanings.
  4. A long command line to achieve a function
  

Question 235 :
In web user interface navigation can be done with the help of


  1. bookmarks and typed URL
  2. menus
  3. lists
  4. wizards
  

Question 236 :
Which of the following Characteristics does Scatterplots have ?


  1. Use of two or more-dimensional displays of data
  2. Maintain inconsistent scale size intervals
  3. Provide variable-sized plot points
  4. Visually distinguish points of particular significance through a highlighting technique
  

Question 237 :
Collection of techniques and mechanism to interact with something is known as:


  1. Actions
  2. Graphic
  3. Icon's
  4. Graphical user interface
  

Question 238 :
Which of the following is not a screen element:


  1. Title
  2. Captions
  3. Web pages
  4. Clarity
  

Question 239 :
Which of the following is not a top-ten mistake of web page presentation of information?


  1. Burying information too deep in a web site
  2. Overloading pages with too much material
  3. Providing awkward or confusing navigation
  4. Usability testing
  

Question 240 :
Which of the following is not true for mobile web applications?


  1. Mobile web applications are mobile applications that do not need to be installed or compiled on the target device.
  2. Mobile web applications allow users to interact with the contents in real time, where a click or touch performs an action within the current view.
  3. Device fragmentation was a challenge in mobile web applications.
  4. Mobile web applications always support native application features, like offline mode, location lookup, file system access, camera and so on.
  
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