Computer's - Human Machine Interaction MCQ's




Question 31 :
Socrates is a man, Socrates is mortal, therefore, all men are mortal. This statement is an example of


  1. Deductive reasoning
  2. Abductive reasoning
  3. Inductive reasoning
  4. Empirical reasoning
  

Question 32 :
Which of the following is not true for Design Rational


  1. communication mechanism among the members of a design team
  2. design rationales for a set of products can be reused
  3. forces the designer to deliberate more carefully about design decisions.
  4. The usability of an interactive system is not dependent on the context of its use
  

Question 33 :
The cons of mobile web widgets is ;


  1. They can be simple to deploy across multiple handsets
  2. They require learning additional proprietary, non-web-standard techniques
  3. They are easy to create, using basic HTML, CSS, and JavaScript knowledge.
  4. They offer an improved user experience and a richer design, tapping into device features and offline use.
  

Question 34 :
Which of the following is the comparison of what happened in the world with what we wanted tohappen?


  1. Action
  2. Evaluation
  3. Execution
  4. Efficiency
  

Question 35 :
if pixels of different colors are placed next to each other , this tremor combines the two colors into a third color , this is called as _____


  1. Dithering
  2. smoothing
  3. sharpening
  4. formatting
  

Question 36 :
Which of the following is the stage in Norman’s model of interaction?


  1. To draw design
  2. To form solution
  3. Establishing the Goal
  4. Correcting the action plan
  

Question 37 :
A windows must have a title located in a ____________ position of the top


  1. Left Aligned
  2. Right Aligned
  3. Justified
  4. Center Alligned
  

Question 38 :
What is a bus?


  1. It is a communication system that transfers data between components inside a computer, or between computers.
  2. It is a very fast computer memory which is used to execute programs and operations efficiently
  3. It is a register in which intermediate arithmetic and logic results are stored.
  4. It is a combinational digital circuit that performs arithmetic and bitwise operations.
  

Question 39 :
Which of the following is not design goal in screen designing?


  1. Reduce visual work
  2. Reduce intellectual work
  3. Reduce memory work
  4. Increase Memory work
  

Question 40 :
Identify the guideline not provided under heuristics evaluation technique.


  1. Visibility of system status
  2. Consistency
  3. Qualitative Research
  4. Flexibility
  

Question 41 :
Which of the following is odd one in terms of example of proprietary


  1. Java ME
  2. BlackBerry
  3. Palm
  4. iPhone
  

Question 42 :
Body movement tracking is


  1. Recognizing emotions visually
  2. Command and action scenario
  3. organized
  4. Eyes movement tracking
  

Question 43 :
Visual or special representation of information has been found to be easier to retain and manipulate and leads to _____ .


  1. immediate feedback
  2. faster use and problem-solving
  3. more natural
  4. more attractive
  

Question 44 :
Task efficiency in _____ is limited by browser and network capability, actually user audience usually not well understood.


  1. Graphical user interface
  2. Command line
  3. Web interface
  4. Direct manipulation
  

Question 45 :
This level mainly deal with analysing past user experiences and future requirements to plan for goal.


  1. Visceral Level
  2. Behavioural Level
  3. Reflective Level
  4. Analytical level
  

Question 46 :
Objects of similar appearances , that is same shape, size ,color and texture , will appear to be elements of the same group is called ………… is one of the Gestalt Principle.


  1. continuity
  2. closure
  3. similarity
  4. proximity
  

Question 47 :
Which of the following is not the Components of a Window:


  1. Status Bar
  2. Scroll Bars
  3. Split Box
  4. Screen Resolution
  

Question 48 :
Interface consistency implies that


  1. each application should have its own distinctive look and feel
  2. input mechanisms remain the same throughout the application
  3. visual information is organized according to the fancy of the designer
  4. input mechanisms change with the application
  

Question 49 :
What screen navigation used for?


  1. Prevent distraction
  2. Encourage distraction
  3. Maximize distraction
  4. Optimize power usage
  

Question 50 :
Drawbacks of direct manipulation include all of the following except _____________.


  1. Designs may consume valuable screen space.
  2. Users must learn the meanings of visual representations.
  3. Visual representation may be misleading
  4. The gulf of execution is increased
  

Question 51 :
Company name and logo gives the impression of


  1. Branding
  2. messaging
  3. reliability
  4. efficiency
  

Question 52 :
_________ is central to this model in Star Lifecycle Model


  1. Designing
  2. Maintenance
  3. Analysis
  4. Evaluation
  

Question 53 :
Interface design is also affected and constrained by characteristic of the hardware being used and the interface’s controlling_______


  1. Machine
  2. Computer
  3. Software
  4. Design
  

Question 54 :
The window that appears on a screen when an activity is started , is called :


  1. Simple Window
  2. Primary Window
  3. Operational Window
  4. Linked Window
  

Question 55 :
You can connect a USB keyboard cable the right way in the USB port because of __________.


  1. physical
  2. logical
  3. cultural
  4. social
  

Question 56 :
GUI is a____________


  1. hardware
  2. language interpreter
  3. software interface
  4. operating system
  

Question 57 :
Beginner user should be provided with:


  1. Keyboard Accelerator
  2. Short Cut
  3. Command Line Interface
  4. Wizard and Help
  

Question 58 :
Similarity in Geslalts Principle refers to:


  1. mind groups objects together if they are near each other in space
  2. mind sees objects as belonging together if they share a common visual property
  3. completes a picture that is incomplete
  4. is equal on each side
  

Question 59 :
Which of the following is not a guideline for good form fill-in design?


  1. Group and sequence of fields logically
  2. Make sure that required fields are clearly marked
  3. Allow users to enter any value in a field
  4. Give immediate feedback about errors
  

Question 60 :
Using similar sizes, shapes, or colors for related information and leaving less space between elements of a screen than the space left at the margins talks about which visually pleasing composition


  1. Irregularity
  2. Economy
  3. Unity
  4. Asymmetry
  
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