Human Machine Interaction (HMI) MCQ's




Question 1 :
Which of the following is the comparison of what happened in the world with what we wanted tohappen?


  1. Action
  2. Evaluation
  3. Execution
  4. Efficiency
  

Question 2 :
Which of the following is not a characteristic of user interface design?


  1. Forgiveness
  2. Immersion
  3. Operability
  4. Obscure
  

Question 3 :
The top layer of the mobile ecosystem is


  1. applications
  2. services
  3. application frameworks
  4. operating systems
  

Question 4 :
Which one of the following is not the direct method of requirement gathering?


  1. Personal Interviews
  2. Telephonic Interviews
  3. Electronic survey
  4. Traditional focus group
  

Question 5 :
Similarity in Geslalts Principle refers to:


  1. mind groups objects together if they are near each other in space
  2. mind sees objects as belonging together if they share a common visual property
  3. completes a picture that is incomplete
  4. is equal on each side
  

Question 6 :
Games are considered different from native applications because:


  1. Games use the similar platform SDKs to create immersive experiences.
  2. Games cannot be easily duplicated with web technologies.
  3. Porting games to multiple mobile platforms is bit difficult than typical platform-based applications.
  4. Games provide a simple and easy way to create an immersive experience.
  

Question 7 :
The modal model of memory was challenged on the grounds that


  1. impaired short-term memory does not disrupt long-term memory
  2. Short-term memory has a limited capacity
  3. longer time in short-term memory predicts likelihood of long-term memory
  4. long-term memory has a limited capacity
  

Question 8 :
Which of the following is advantage of Menu Selection?


  1. Utilizes recognition memory
  2. Faster learning
  3. Familiar format
  4. Simplifies information entry
  

Question 9 :
if screen searching is performed to locate information of a particular kind or quality,_____


  1. color code the types of status that the information may possess
  2. use color to provide visual groupings
  3. color code these kinds or qualities for contrast
  4. color code the different parts to focus selective attention on each in turn
  

Question 10 :
What are the disadvantages of direct manipulation?


  1. may be more difficult to program, not suitable for small graphic displays, compact notations main better suit export users
  2. compact notations main better suit export users
  3. may be more difficult to program
  4. not suitable for small graphic displays
  

Question 11 :
Which human characteristics is thought to provide clues to where the eye should go next in visual search of elements on screen?


  1. Foveal Vision
  2. Peripheral Vision
  3. Visual Activity
  4. Foveal Activity
  

Question 12 :
All of the following are good guidelines for use of icons except _________________.


  1. Represent the object or action in a familiar and recognizable manner.
  2. Carefully consider three-dimensional icons; they are eye-catching but also can be distracting.
  3. Limit the number of different icons.
  4. Make the icon blend in with its background
  

Question 13 :
Applications like video games, CAD systems are the example of ______.


  1. Direct manipulation
  2. Menu selection
  3. Command language
  4. Form fill in
  

Question 14 :
What is the speed of proof reading text on paper?


  1. 100 words per minute
  2. 200 words per minute
  3. 400 words per minute
  4. 300 words per minute
  

Question 15 :
Which of the following are examples of software development tools?


  1. Bus
  2. compiling
  3. assemblers
  4. Execution
  

Question 16 :
What is the possible problem while using a colour in interface-


  1. High attention getting capacity
  2. Unnecessarily very attractive
  3. Colour can be used for discrimination as well as harmony
  4. We normally have monochromatic screens
  

Question 17 :
Short-term memory is called as


  1. short duration memory
  2. working memory
  3. less memory
  4. low memory
  

Question 18 :
Visual or special representation of information has been found to be easier to retain and manipulate and leads to _____ .


  1. immediate feedback
  2. faster use and problem-solving
  3. more natural
  4. more attractive
  

Question 19 :
Company name and logo gives the impression of


  1. Branding
  2. messaging
  3. reliability
  4. efficiency
  

Question 20 :
Which of the following factor does not affect colour?


  1. Grayscale display
  2. Display angle
  3. Variation in display unit
  4. constant display unit
  

Question 21 :
Which of the following is true for a mobile design?


  1. People respond to the visual aesthetic.
  2. The colors used, square and rounded corners, gradient and flat backgrounds help improve user experience.
  3. Great information design is a great visual design.
  4. User’s experience is completely dependent on all the facets of the mobile information architecture.
  

Question 22 :
What is false about generic software product design process?


  1. It begins with SRS
  2. It ends with Product Design P roblem
  3. Analysis is done and end product is project mission statement
  4. It ends with SRS
  

Question 23 :
Heat supplied to the cathode by directing a current through a coil of wire is called


  1. Electron gun
  2. Electron beam
  3. Filament
  4. Anode and cathode
  

Question 24 :
The designing process which considered all the aspects of destined user such as interests, behaviour, likes and dislikes, skill set, experiences , challenges etc is called as


  1. Mapping
  2. Signifiers
  3. Human-Centered Design
  4. Conceptual Design
  

Question 25 :
Which of the window not component of windows.


  1. Frame
  2. Stage
  3. Status Bar
  4. Size grip
  

Question 26 :
The ability to reverse unwanted actions also increases user confidence and hastens system mastery means _____ .


  1. actions can be easily reversible
  2. more attractive
  3. immediate feedback
  4. low typing requirements
  

Question 27 :
A successful direct-manipulation interface must present _____________.


  1. A complex series of user choices.
  2. An appropriate representation or model of reality.
  3. The option for users to enter a long string of commands.
  4. Mixed metaphors so that users don’t become bored
  

Question 28 :
______________ interfaces are powerful in that they offer direct access to system functionality


  1. Command line
  2. WIMP
  3. Menus
  4. point and click
  

Question 29 :
What is false about generic softwareproduct design process?


  1. It begins with SRS
  2. It ends with Product Design Problem
  3. Analysis is done and end product is project mission statement
  4. It ends with SRS
  

Question 30 :
Taking some real world concept to perform different tasks that represent some idea, inside the computer is type of________ .


  1. Direct Manipulation
  2. Generate and evaluate the design
  3. Central processing unit
  4. Indirect Manipulation
  
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