Human Machine Interaction (HMI) MCQ's




Question 421 :
Property inspectors are for


  1. for presenting the complete set of properties for an object
  2. displaying only the most common or frequently accessed object properties
  3. for presenting brief messages
  4. for presenting constantly used window components and controls
  

Question 422 :
Users conceptual space is infinite and generally an organised in ________ .


  1. Graphical user interface
  2. Web interface
  3. Command line
  4. Direct manipulation
  

Question 423 :
Which of the following is not a part of Interaction styles


  1. Command line interface
  2. Natural language
  3. Bookmarks
  4. Menus
  

Question 424 :
An icon appears to move instead of maintaining a static position on the screen is called as


  1. Animated icon
  2. Static Icon
  3. Auditory icon
  4. Multimedia icon
  

Question 425 :
Which is a disadvantage of Direct manipulation


  1. Consumes screen space
  2. Requires icon recognition
  3. May slow knowledgeable users
  4. Difficult to implement
  

Question 426 :
Which of the following comprises of an artistic, unrestricted presentation style


  1. GUI
  2. Command Line interface
  3. Web interface
  4. Menu driven interface
  

Question 427 :
_________ involves watching and listening to users


  1. Observation
  2. Evaluation
  3. Qualitative research
  4. Interaction
  

Question 428 :
The Icon Design Process steps are


  1. Define purpose, Collect, evaluate, and sketch ideas, Draw in black and white, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
  2. Define purpose, Collect, evaluate, and sketch ideas, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
  3. Define purpose, Draw in black and white, Test for expectation, recognition, and learning, Test for legibility, Register new icons in the system’s registry
  4. Define purpose, Collect, evaluate, and sketch ideas, Test for expectation, recognition, and learning, Test for legibility
  

Question 429 :
What is the color representation of red color in RGB color model using Hexadecimal notaion ?


  1. #FF0000
  2. #0000FF
  3. #0FF000
  4. #00FF00
  

Question 430 :
Regularity in screen design is achieved by _________________for screen elements.


  1. Establishing standard, consistently spaced column and row starting points
  2. Establishing relation between different elements
  3. Establishing the connection between the components
  4. Establishing the link for elements of the design.
  

Question 431 :
When users are involved in complex tasks, the demand on __________ can be significant.


  1. Short-term memory
  2. Shortcuts
  3. Objects that appear on the screen
  4. Design Architecture
  

Question 432 :
Which of the following is not the part of Information Architecture:


  1. Interaction design
  2. System Design
  3. Information design
  4. Navigation design
  

Question 433 :
Which of the following requires less cognitive effort than others?


  1. Listening
  2. Speaking
  3. Hearing
  4. Writing
  

Question 434 :
Which of the following is not a type of Mobile application media ?


  1. SMS
  2. Native Application
  3. Games
  4. Utility
  

Question 435 :
Visually or aesthetically pleasing composition does not possess:


  1. Balance
  2. Unity
  3. Sequential
  4. Ambiguity
  

Question 436 :
Java, BREW, S60 comes under which layer of mobile ecosystem-


  1. Applications
  2. Application framework
  3. Operating Systems
  4. Operators
  

Question 437 :
Choose the wrong answer: Screen design must be compatible with


  1. Screen Size
  2. Screen resolution
  3. System Platform
  4. Information Presented
  

Question 438 :
Using similar sizes, shapes, or colors for related information and leaving less space between elements of a screen than the space left at the margins talks about which visually pleasing composition


  1. Irregularity
  2. Economy
  3. Unity
  4. Asymmetry
  

Question 439 :
Which of the following is not essential component to successful formative usability tests:


  1. Test tasks and aspects of the user experience appropriate to the product at hand
  2. Moderate the sessions to identify issues and explore their causes
  3. Do not involve participants from the target population
  4. Involve designers throughout the study process
  

Question 440 :
In which system, the Shadow mask methods arecommonly usedIn which system, the Shadow mask methods arecommonly used


  1. Raster-scan system
  2. Random-scan system
  3. Horizontal Scan
  4. Vertical Scan
  

Question 441 :
By using capitalized words, the reading speed and accuracy


  1. decreases
  2. increases
  3. has no effect
  4. speed increases and accuracy decreases
  

Question 442 :
Statement 1: User selects an objectStatement 2: User selects an action to apply on the objectWhich of the following best describes the statements above


  1. Design specification sequence
  2. User specification sequence
  3. Attribute specification sequence
  4. Interface specification sequence
  

Question 443 :
A mouse device may be _____________


  1. Static
  2. Augmented
  3. Electro-Chemical
  4. both mechanical and optical
  

Question 444 :
Conventional wisdom says that ________ tell the user when he has made some mistake


  1. Program crash
  2. System stuck
  3. Error messages
  4. Metadata
  

Question 445 :
The size of a chunk of information a person can hold in short-term memory depends on _________


  1. Their familiarity with the material (knowledge and experience).
  2. Their long-term memory
  3. Their natural cognitive abilities
  4. Their age and gender.
  

Question 446 :
The following is not the problem associated with mobile software that can be solved using mobile web application?


  1. forcing users through a single marketplace
  2. ability to update your application
  3. Flexibility to fix the broken apps
  4. Being promoted correctly to earn huge profits
  

Question 447 :
Which of the following is not a part of Gestalt Principles?


  1. Proximity
  2. Continuity
  3. Iconography
  4. Similarity
  

Question 448 :
_________ are the main functions of GUI


  1. Learnability, Flexibility and Robustness
  2. Selecting -
  3. Pointing - Editing
  4. Editing - Executing
  

Question 449 :
Which of the following is disadvantage of GUI


  1. More attractive
  2. Immediate feedback
  3. Symbols recognized faster than text
  4. Greater design complexity
  

Question 450 :
In graphical system object orientation, changing an object in a set affects some other object in the set is called as-


  1. Collection
  2. Constraints
  3. Composites
  4. Container
  
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