Human Machine Interaction (HMI) MCQ's




Question 31 :
________ is always focused on the needs and expectations of users and makes navigation and interaction as easy as possible.


  1. Bad screen design
  2. Good screen design
  3. medium screen design
  4. High screen design
  

Question 32 :
In the________, the evaluators ‘step through’ that action sequence to check for potential usability problems


  1. cognitive walkthrough
  2. heuristic evaluation
  3. review based evaluation
  4. post task walkthrough
  

Question 33 :
What are examples of performance shaping factors in the context of human error (PSFs)?


  1. Aptitude testing, regulation and leadership
  2. League tables, micro-management practices and supervisory criticism
  3. Error monitoring and recovery, assists and a culture of open disclosure
  4. Employing external experts to oversee employee performance of safety critical tasks
  

Question 34 :
Which of the following is not a user interface design process?


  1. User, task, and environment analysis and modeling
  2. Interface design
  3. Knowledgeable, frequent users
  4. Interface validation
  

Question 35 :
Which of the following is not a type of prototyping:


  1. Throw away
  2. Incremetal
  3. Evolutionary
  4. Decremental
  

Question 36 :
____ let the users o execute commands by selecting a choice from menu.


  1. windows
  2. menus
  3. icons
  4. desktop
  

Question 37 :
_____ is especially suited to showing things that move or change over time


  1. audio
  2. video
  3. diagram
  4. drawing
  

Question 38 :
Which of these framework activities is not normally associated with the user interface design processes?


  1. cost estimation
  2. interface construction
  3. interface validation
  4. user and task analysis
  

Question 39 :
A bar code reader is an example of_________


  1. Processing device
  2. input device
  3. output device
  4. storage device
  

Question 40 :
Which is not a technique of visual emphasis


  1. Blinking
  2. Colors
  3. Bolding, Italics, and Underlining
  4. Polarity
  

Question 41 :
It finds your way around the system software.


  1. Creation
  2. Simulation
  3. Criterion
  4. Pointing - Selecting
  

Question 42 :
Which of thefollowing is not licensed platforms used for mobile HCI development.


  1. Java Micro Edition (Java ME)
  2. Binary Runtime Environment for Wireless (BREW)
  3. Windows Mobile
  4. WebKit
  

Question 43 :
Deductive and Inductive are types of what?


  1. probability
  2. reasoning
  3. objective
  4. subjective
  

Question 44 :
Which of the following is one of the layers of mobile ecosystem-


  1. Operators
  2. Presentation
  3. Data link
  4. Session
  

Question 45 :
The designing process which considered all the aspects of destined user such as interests, behaviour, likes and dislikes, skill set, experiences , challenges etc is called as :


  1. Mapping
  2. Signifiers
  3. Human-Centered Design
  4. Conceptual Design
  

Question 46 :
Which of the following is true for a mobile design?


  1. People respond to the visual aesthetic.
  2. The colors used, square and rounded corners, gradient and flat backgrounds help improve user experience.
  3. Great information design is a great visual design.
  4. User’s experience is completely dependent on all the facets of the mobile information architecture.
  

Question 47 :
Which of the following is used to display the most frequently accessed object properties


  1. Property sheet
  2. Dialog box
  3. Icon
  4. Property Inspector
  

Question 48 :
____________________ is a sub goal whose purpose is to reduced the differences, that is blocking the application of an operator.


  1. Final Goal
  2. Partial Goal
  3. Sub goal
  4. Operator sub goal
  

Question 49 :
Which of the fillowing is not true when reffering to icons?


  1. Mapping an icon to an object is relatively easy
  2. Icons are small pictorial images used to represent objects
  3. Icons may stand alone on a desktop or in a window, or be grouped together in a toolbar
  4. always used in group
  

Question 50 :
Which among the following is Norman's Fundamental Principle of Interaction?


  1. Affordances
  2. Artificial Intelligence
  3. Machine Learning
  4. Cohesion
  

Question 51 :
Which of the following is not a pitfall of color use?


  1. Consistent color-coding may mislead users
  2. Color pairings may cause problems.
  3. Color fidelity may degrade on other hardware.
  4. Printing or conversion to other media may be a problem
  

Question 52 :
Kinesthetics involves the use of which one of the following parts


  1. limbs and joints
  2. feet
  3. hands
  4. skin
  

Question 53 :
How to increase the brightness of the pixel?


  1. Sound
  2. Amount of light
  3. Surface
  4. Waves
  

Question 54 :
The operating system creates _____ from the physical computer


  1. Virtual space
  2. Virtual computers
  3. Virtual device
  4. Virtual disk
  

Question 55 :
The user interacts with a collection of elements referred to as ________________


  1. Actions
  2. Design
  3. Objects
  4. Records
  

Question 56 :
Direct attention must be focused on information that is:


  1. Important
  2. Critical
  3. Secondary
  4. Peripheral
  

Question 57 :
Which of the following is not a top-ten mistake of web page presentation of information?


  1. Burying information too deep in a web site
  2. Overloading pages with too much material
  3. Providing awkward or confusing navigation
  4. Usability testing
  

Question 58 :
Which of the human characteristic is not important for interface designing?


  1. Perception
  2. Visual acuity
  3. Human Memory
  4. Human Appearance
  

Question 59 :
A device such as mouse or trackball that enables the user to select objects on the display screen is known as ____ .


  1. Pointing device
  2. Windows
  3. icons
  4. Pointer
  

Question 60 :
Which of the following is in the second generation mobile phone standard and technology?


  1. W-CDMA
  2. EDGE
  3. T-CDMA
  4. UTMS-TDD
  
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