Human Machine Interaction (HMI) MCQ's




Question 601 :
what mean by Hover-Reveal Tools


  1. Place Contextual Tools directly in the content.
  2. Show Contextual Tools on mouse hover.
  3. A master switch to toggle on/off Contextual Tools for thepage
  4. Progressively reveal actions based on user interaction
  

Question 602 :
The size and shape of a compact disk, is a type of _____________ constraint.


  1. Physical
  2. Logical
  3. Cultural
  4. Social
  

Question 603 :
What is the second stage in the ‘seven stages of action’?


  1. Setting plan of action
  2. Setting goal of action
  3. Specifying the action to be performed
  4. Evaluation of action
  

Question 604 :
Engineering a user interface involves a quantitative engineering style of working in which measurements are used to judge the quality of interface. Hence ________is appropriate


  1. Usability testing
  2. Field study
  3. Predictive evaluation
  4. DECIDE framework
  

Question 605 :
The attention of the user can be drawn by_____ towards those applications which are lying inactive and must be informed to the user


  1. flashing indicator
  2. Hourglass pointer
  3. visual indicator
  4. progress indicator
  

Question 606 :
Study of how computer works together and to satisfy for accurate results is known as


  1. Interface Metaphors
  2. HCI
  3. Bad design
  4. HMI
  

Question 607 :
Most of the statistical graphics have at least two axes, two scales , an area to present the data, a title , and a key. But there is an exception to this rule.What is it ?


  1. Scatterplots
  2. Pie charts
  3. Line graphs
  4. Bar graphs
  

Question 608 :
_____________ is a better way to convey functions


  1. Pictures
  2. Text
  3. Color
  4. Alert boxes
  

Question 609 :
Statistical graphic possess the following quality:


  1. Data is not formatted
  2. graph type is unrecognizable
  3. objective and use of the graph should be obvious and apparent
  4. Graphs distort the data
  

Question 610 :
_________________is what goes on in out heads when we carry out our everyday activities?


  1. Memorability
  2. Learnability
  3. Cognition
  4. Recallability
  

Question 611 :
Which of the following is not a type of user interface


  1. Command line Interface
  2. design interface
  3. Graphical user Interface
  4. Web User Interface
  

Question 612 :
Good Design is just cool graphics'.


  1. TRUE
  2. FALSE
  3. May be
  4. Cannot Say
  

Question 613 :
Within a sequence, users should be offered some sense of


  1. When exceptions will likely occur
  2. Users react more slowly to sounds than to visual signals
  3. How far they have come and how far they have to go to reach the end.
  4. When errors will be uncorrectable
  

Question 614 :
All of the following are good guidelines for use of icons except _________________.


  1. Represent the object or action in a familiar and recognizable manner.
  2. Carefully consider three-dimensional icons; they are eye-catching but also can be distracting.
  3. Limit the number of different icons.
  4. Make the icon blend in with its background
  

Question 615 :
How many kinds of reflection are available in image perception?


  1. 1
  2. 2
  3. 3
  4. 4
  

Question 616 :
_________ is the information that explains why a computer system is the way it is, including its structural or architectural description and its functional or behavioral description


  1. Design Rationale
  2. Documentation
  3. Software Lifecycle
  4. Prototype
  

Question 617 :
How many types of image processing techniques are there in image perception?


  1. 1
  2. 2
  3. 3
  4. 4
  

Question 618 :
Which of the following is the golden rule for interface design?


  1. User Flexible
  2. Reduce the user’s memory load
  3. Make the interface consistent
  4. Place the user in control
  

Question 619 :
Which statement is not true for learning


  1. We learn faster when operation is task-focused
  2. We learn faster when vocabulary is task focused ,familiar and consistent
  3. We learn faster when operation is simple and consistent
  4. we learn when risk is high
  

Question 620 :
The concept WYSIWYG refers to-


  1. What is presented on the screen orwhat may be retrieved through what is presented on the screen are same
  2. What is presented on the screen orwhat may be retrieved through what is presented on the screen may be different
  3. What is presented on the screen orwhat may be retrieved through what is presented on the screen may be same or different depending on context
  4. Visualization
  

Question 621 :
Which one is not the Pro of Mobile native applications?


  1. They require you to share revenue with the one or more third parties
  2. You can charge for applications
  3. They are relatively simple to develop for a single platform
  4. They offer a best-in-class user experience, offering a rich design and tapping into device features and offline use.
  

Question 622 :
The area on the display screen where icons are grouped is often referred to as ______ .


  1. Desktop
  2. Windows
  3. icons
  4. Pointer
  

Question 623 :
The Explorer bar is divided into ___ categories


  1. 2
  2. 3
  3. 5
  4. 7
  

Question 624 :
Using trend displays helps provide projection of _______________


  1. Final Goal
  2. future status
  3. Final result
  4. Initial status
  

Question 625 :
Which of the following is incorrect about human short term memory?


  1. Short term memory is easily overloaded
  2. It is highly susceptible to interference
  3. Limited amount of information processing takes place in short term memory
  4. Information is transferred form long term memory to short term memory
  

Question 626 :
What screen navigation used for?


  1. Prevent distraction
  2. Encourage distraction
  3. Maximize distraction
  4. Optimize power usage
  

Question 627 :
A special type of overlapping window that has the windows automatically arranged in a regular progression is


  1. Tiled Window
  2. Cascading Windows
  3. Primary Window
  4. Secondary Window
  

Question 628 :
To accommodate beginners which UI design elements should not be used for designing any application?


  1. Provide Menus
  2. Provide Dialog boxes
  3. Provide Tutorials
  4. Provide Shortcuts
  

Question 629 :
What are the advantages of direct manipulation?


  1. visually presents task concepts, easy to learn, encourages exploration
  2. visually presents task concepts
  3. easy to learn
  4. encourages exploration
  

Question 630 :
With reference to ordering of data and content, which of the following is not a common information ordering scheme


  1. Conventional
  2. Frequency of use
  3. Specific to General
  4. Sequence of use
  
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